About this role
Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers. Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters. Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA. What sets us apart? * Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered. * Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive. * Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects. * Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences. Currently we are looking for: GAMEPLAY PROGRAMMER Apply now, this is more than just a job. This is an opportunity to become a part of something truly special! Within this role you will be responsible for: * Overseeing and maintaining overall gameplay code base and maintaining gameplay features, * Prototyping and implementing gameplay systems, * Supporting other departments such as AI or Tools, * Solving problems with gameplay systems, * R&D - being up to date with the latest technology and trends when it comes to gameplay systems. Feel free to apply if you have: * At least 5 years of experience working with UE4 or UE5 or equivalent, * Experience in prototyping and implementing gameplay systems, * Experience working on an UE-based AA/AAA title in a similar position, * Extensive knowledge of C++, * Experience working with GAS (Gameplay Ability System), * Familiarity with UE animation systems, * Extensive knowledge of gameplay design patterns in UE5, * Self-reliance when it comes to solving problems, * Good communication skills, It would be also nice to have: * Experience of working with console development in the past (PS5/XSX), * Experience in optimizing code for consoles (PS5/XSX), * Experience with decision making systems other than Behaviour Trees, * Experience with variety of approaches to characters animation systems, * Experience in scripting in languages such as C#/Python, * Good understanding of World Partition.
Listing details
- Locations
Aleja Pokoju 18B, Kraków, 12, PL · Kraków · 12 · PL
- Posted by employer
- 2026-07-15T00:00:00.000Z
- Public code
- hmn7
- Last verified
- 2026-09-11
- Schedule
- Not specified
- Engagement
- Not specified
Source: bloober-careers
