Technical Animator (Implementation) | Bohemia Interactive Careers
- BRNO, CZECH REPUBLIC
- Not specified
- Art Animation
About this role
Are you an animator with technical expertise in implementing animations into a game engine? Join the Bohemia Interactive team in Prague (preferred), or Brno if that suits you better. As a Technical Animator focused on implementation, you'll be responsible for creating realistic character animations and seamlessly integrating them into the game engine to bring our characters to life. RESPONSIBILITIES: * Implement character animations into the game engine * Create high-quality first-person and third-person character animations * Collaborate with programmers and game designers to deliver realistic and responsive character movement * Work closely with our in-house Motion Capture team and process mocap data * Contribute to the development of authentic and immersive character animation systems * Continuously improve animation workflows and learn new tools and techniques REQUIREMENTS: * Showreel showcasing your work * Experience using and creating animation state machines in a game engine (Unreal, Unity, CryEngine) * Minimum 2 years of experience in 3D animation for games * Ability to demonstrate strong character and creature animation skills * Good understanding of animation principles * Ability to regularly report your work progress to the Lead Animator * Willingness and ability to learn new techniques * Strong problem-solving skills * Strong communication skills WE OFFER: * A friendly team of people who are enthusiastic about games * Possibilities for skill development and growth * All our games for free * 27 days of holidays per year, company profit-sharing plan, benefit program, meal contribution
Listing details
- Locations
BRNO, CZECH REPUBLIC · BRNO · CZ
PRAGUE, CZECH REPUBLIC · PRAGUE · CZ
- Public code
- enx7
- Last verified
- 2026-09-11
- Schedule
- Not specified
- Engagement
- Not specified
Source: bohemia-careers
