About this role
Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers. Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters. Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA. What sets us apart? * Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered. * Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive. * Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects. * Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences. Currently we are looking for: PROGRAMMER Apply now, this is more than just a job. This is an opportunity to become a part of something truly special! What you'll be doing: * Maintaining and improving our animation code base, keeping cross-system functionality solid, * Prototyping and implementing animation systems for AI-controlled enemies, * Working closely with gameplay and AI programmers to keep logic and animation working smoothly together, * Staying up to date with animation tech and trends, and bringing new ideas to the team. Feel free to apply if you have: * Solid knowledge of C++, * Solid knowledge of UE4 or UE5, * Experience with UE animation systems, * Comfortable debugging and profiling with UE tech (e.g. Rewind Debugger), * Experience in prototyping and implementing locomotion systems, * Knowledge of VS2022 and/or Rider, * Self-reliance when it comes to solving problems, * Good communication skills. It would be also nice to have: * Experience with GAS (Gameplay Ability System), * Knowledge of Perforce (P4), * Experience working on a UE-based AA/AAA title in a similar role, * Experience optimizing code for consoles (PS5/XSX), * Experience with multithreading and animation fast path optimization.
Listing details
- Locations
Aleja Pokoju 18B, Kraków, 12, PL · Kraków · 12 · PL
- Posted by employer
- 2026-08-25T00:00:00.000Z
- Public code
- dqH5
- Last verified
- 2026-09-11
- Schedule
- Not specified
- Engagement
- Not specified
Source: bloober-careers
