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Keywords Studios

Material Artist - Talent Pool (2026 Opportunities)

  • Portland, Oregon, United States
  • Not specified
  • Art Animation

About this role

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.Check Us Out On ArtStation: https://www.artstation.com/liquiddevelopmentWe’re building our 2026 talent pool for exceptional Material Artists! By applying, you’re not applying for a specific role today—instead, you’re joining a curated network of creative professionals that we may reach out to as new projects emerge. While this isn’t an active opening at the moment, it helps us get to know your style and experience early on. If your skills and experience align with upcoming opportunities, we’ll contact you to explore a potential collaboration. Join us now to stay on our radar for exciting future work.We are looking for a 3D Material Artists with a strong artistic eye and a passion for crafting high quality, game-ready materials. You will join an experienced team on a long-term project, working closely with Environment Art, Concept Art, and Engineering to develop materials that are visually compelling and faithful to the project's artistic direction.Some of the cool stuff you'll be doing:Create and maintain a wide range of PBR materials and surface treatments that support and elevate the project's visual directionBuild and manage Substance Designer graphs for both tileable materials, trims, and surface detailCollaborate with Environment Artists to ensure materials are integrated consistently and effectively across in-game environmentsContribute to the development and documentation of material workflows, standards, and librariesTrack and address material-related bugs during production and post production

Listing details

Locations

Portland, Oregon, United States

Posted by employer
2026-06-09T09:31:06.000Z
Public code
cMf2
Last verified
2026-09-01
Schedule
Not specified
Engagement
Not specified
Apply at source ↗

Source: keywords-careers