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Behaviour Interactive

Project Manager - 7 Days to Die

  • Montreal, QC
  • Not specified
  • Not specified

About this role

Project Manager – 7 Days to Die Department and team Production / Production Management Status Permanent Full-Time Location Montreal, QC About Behaviour Interactive Behaviour Interactive is the largest Canadian gaming studio, with more than 1,300 employees worldwide. Behaviour is best known for its flagship franchise, the multiplayer survival horror game Dead by Daylight™, which has entertained more than 60 million players across multiple platforms. The studio is currently expanding its portfolio of original IP with multiple projects. Behaviour has also established itself as one of the world’s leading providers of external development services. The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner Bros. Discovery, and Take-Two, among many others. Over more than 30 years, Behaviour has developed an unparalleled, award-winning culture. The company was named one of the Best Places to Work in Canada by GamesIndustry.biz, and has been recognized with Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards. Headquartered in Montreal, Behaviour has expanded its global presence with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), the United Kingdom (Behaviour UK - North and Behaviour UK - South) and the Netherlands (Behaviour Rotterdam). The role Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment! At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. As a Project Manager on 7 Days to Die, you will help drive the day-to-day production of our Content team, working closely with artists, designers, and other development partners. You will bring structure and visibility to a growing, distributed team, ensuring priorities remain clear, plans stay actionable, and teams have what they need to deliver. In this role you will : * Manage the day-to-day production activities of one or two cross-disciplinary pods, supporting approximately 20–25 team members. * Drive sprint planning, task prioritization, and follow-ups, ensuring deliverables, dependencies, and blockers remain visible and actionable. * Partner closely with artists, designers, and other disciplines to translate production goals into clear plans and priorities. * Facilitate team rituals and individual follow-ups, proactively identifying risks, resolving production issues, and maintaining momentum. * Coordinate deliverables and communication across a distributed development environment, including internal teams and external partners. * Support the evolution of production processes as teams come together and grow, bringing structure while adapting your approach to the team's needs. What we're looking for : * Solid game production or project management experience, including hands-on experience planning and managing sprints for large teams. * 6+ years of experience, including 4+ years coordinating cross-disciplinary game development teams, particularly Art and Design. * Strong proficiency with production and documentation tools such as Jira and Confluence. * Excellent organization and communication skills, with the ability to follow up effectively with multiple contributors and stakeholders. * A flexible and pragmatic approach to production, with the ability to bring structure to evolving teams and navigate changing priorities. * Experience with mobile games, QA, outsourcing, or distributed development is considered an asset. Apply now Share this job About Behaviour Interactive Behaviour Interactive is the largest Canadian gaming studio, with more than 1,300 employees worldwide. Behaviour is best known for its flagship franchise, the multiplayer survival horror game Dead by Daylight™, which has entertained more than 60 million players across multiple platforms. The studio is currently expanding its portfolio of original IP with multiple projects. Behaviour has also established itself as one of the world’s leading providers of external development services. The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner Bros. Discovery, and Take-Two, among many others. Over more than 30 years, Behaviour has developed an unparalleled, award-winning culture. The company was named one of the Best Places to Work in Canada by GamesIndustry.biz, and has been recognized with Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards. Headquartered in Montreal, Behaviour has expanded its global presence with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), the United Kingdom (Behaviour UK - North and Behaviour UK - South) and the Netherlands (Behaviour Rotterdam). Life at Behaviour Learn more See all open positions Apply now Share this job

Listing details

Locations

Montreal, QC · Montreal · Quebec · CA

Last verified
2026-10-29
Schedule
Not specified
Engagement
Not specified
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Source: behaviour-careers