About this role
Stardock released the first DirectX 12 game as well as the first game to support both DirectX 12 and Vulkan. We are currently seeking a full-time Senior Graphics Engineer to work on our next generation game engine for both announced and unannounced titles to build up our team of dedicated and experienced talent! This is a salaried, full-time position at our Plymouth, Michigan office and relocation assistance will be provided. Primary Responsibilities Include: * Develop and implement new and existing rendering techniques. * Create and optimize shaders and materials to run on a variety of platforms and machine specifications. * Develop systems for animations and special effects. * Work with the technical art team to create editors and tools that help improve the art pipeline. * Implement graphics using modern APIs (DirectX, OpenGL, Vulkan, Metal). Education and/or Experience Desired: * Bachelor's Degree in Computer Science, Engineering, Mathematics or equivalent work experience. * 5+ years experience creating materials and shaders. * Strong proficiency in 3D math, linear algebra, shaders, HLSL/GLSL, physically based rendering, image based lighting, materials and global illumination. * A passion for optimization and familiarity with optimization tools. * Self-motivated, likes to identify and solve problems. * Very strong C++ background. * Familiarity with Unreal Engine is a plus. The salary for this position ranges from $100,000 to $200,000 annually, depending on your qualifications, experience, and expertise. Stardock is committed to offering a competitive compensation package tailored to the right candidate.
Listing details
- Locations
Plymouth, Michigan, United States · Plymouth · Michigan · US
- Last verified
- 2026-10-29
- Schedule
- Full Time
- Engagement
- Not specified
Source: stardock-careers
