About this role
Applicants must be currently residing in Japan and possess valid authorization to work in Japan.Lighting CreationCreate high-quality, visually compelling lighting for environments and cinematics.Produce lighting that aligns with the project’s artistic direction and storytelling, through mood, tone and atmosphere. Develop lighting optimized for real-time game engines. Collaboration & ProductionWork closely with the Art Director to maintain the overall art direction. Collaborate with cross-functional teams throughout the production pipeline to ensure artistic consistency and quality.Participate in reviews, feedback sessions, and iterative development processes.Technical Art & OptimisationEnsure lighting meets performance, memory, and platform-specific requirements across a variety of platforms.Collaborate closely with environment, VFX and technical art teams to integrate lighting with assets and pipelinesApply strong understanding of lighting for real-time performance. Maintain consistency in quality while adhering to technical constraints and engine limitations.Troubleshoot and resolve creative and technical lighting challenges.Innovation & Continuous ImprovementStay current with industry trends, emerging technologies, tools, and workflows.Contribute ideas and improvements to pipelines and production processes.Continuously push the visual quality and innovation of game art production.
Listing details
- Locations
Tokyo, Tokyo, jp
- Posted by employer
- 2026-07-17T09:32:40.000Z
- Public code
- ESkE
- Last verified
- 2026-09-01
- Schedule
- Not specified
- Engagement
- Not specified
Source: keywords-careers
