Find your next place in games.

Log in Create an account
Theme

v1.0.39-staff-social-links

← Back to jobs

Keywords Studios

Rendering Engineer

  • Tokyo, Tokyo, jp
  • Not specified
  • Engineering

About this role

Wizcorp is looking for Rendering Engineers to work on exciting projects for next-generation consoles. Depending on your background, skills, and experience we’ll find the most suitable role within our teams.Is this job for me? 👨‍🦰👩‍🦳🧑‍🦲You have a few years of work experience working with rendering pipelines and have successfully shipped console titles featuring your work. You are comfortable diving into foreign codebases, quickly understanding the architecture, and integrating your work seamlessly. You live and breathe C++ and shader languages (HLSL/GLSL), and you’re not afraid to deep-dive into the GPU architecture itself to make visual and performance improvements.Sounds like you? Then this job is for you! Typical day 🎮📆🕹️You start your day by reviewing code from other engineers and ensuring they meet quality expectations. You will mainly develop rendering systems and graphics utilities for custom proprietary or commercial engines. On some days you might be implementing a new global illumination solution that fits well within the existing codebase, on others you might have to do architectural changes to the rendering pipeline in order to accommodate new visual features in a clean and extensible manner. You may have to work on shader optimization, GPU profiling, memory management for graphics resources, or collaborating with Technical Artists to support their workflows. The ideal candidate will be able toDesign, test, and debug own code without assistance from other engineersBreak down large graphics features into engineering tasks and work with other engineers to complete themDecipher and understand complex graphics systems and rendering techniquesMentor engineers in rendering development and optimization best practicesDevelop systems with a strong focus on optimization and performanceHave a deep understanding of modern graphics APIs (e.g., DirectX 12, Vulkan, Metal) and rendering architecturesConfidently communicate with all members of the company and external client teams Roles and Responsibilities 🛠️🧪✨Estimate own tasks and deliver them in a timely mannerWrite clear, maintainable code that passes review by other senior engineersRaise all blockers when they arise to the project leadTest and document provided solutions to allow other developers to review and learnImplement and uphold software engineering best practices, adhering to both internal standards and specific client coding guidelines.Take ownership of large areas of the code base and large complex featuresTake ownership of mission-critical areas of the codebaseCoordinate with members outside of the engineering team to deliver features in a timely mannerDetermine large feature feasibility and propose solutionsProvide solid programming expertise to deliver large features and architecture suggestionsProvide code review analysis that uses all relevant experience to foresee problems with design and implementation

Listing details

Locations

Tokyo, Tokyo, jp · Tokyo · JP

Posted by employer
2026-10-30T10:32:04.000Z
Last verified
2026-11-09
Schedule
Not specified
Engagement
Not specified
Apply at source ↗

Source: keywords-careers