About this role
A UE/Unity Level Artist is responsible for building and dressing immersive game environments and levels that support the gameplay experience. They work closely with the clients’ Game Designers & Art Director, our internal team of Artists, Project Managers, and Technical Artists to ensure the clients’ artistic vision is delivered with high quality and within schedule. UE/Unity 关卡美术师负责构建和布置沉浸式游戏环境和关卡,以支持游戏体验。他们与客户方的游戏设计师、艺术总监以及我们内部的艺术团队、项目经理和技术美术师展开密切的合作,以确保准时、高质量地实现客户的需求。Duties and Responsibilities 1. Understand and interpret game design documentation to gain a deep understanding of the environment, objectives, atmosphere, story, and visual style, and create game levels that closely align with the client’s visual references and artistic direction 充分理解游戏设计文档,感受游戏的环境、目标、氛围、故事和风格,以创建游戏关卡,遵循视觉参考和艺术风格的设定2. Collaborate with internal teams to discuss level content, define task priorities, and provide production planning and time estimates 与内部团队各方共同讨论关卡内容,并按优先级制作工作计划和估时3. Own the level production process, including organizing modeling and texturing requirements, and follow up on production progress and quality with internal teams 对关卡负责,整理建模和贴图的需求,并与内部团队一起跟进工作进度和质量4. Integrate assets and textures into the level to enhance the overall visual quality and artistic atmosphere of the product 将资产和贴图整合到关卡中以提升产品整体的画面效果与艺术氛围5. Ensure the levels are visually compelling and engaging while meeting technical requirements and performance optimization确保关卡有吸引力、挑战性和视觉感染力,同时遵守性能和优化等方面的技术要求6. Playtest and refine the levels to ensure a high-quality gameplay experience for the players 对关卡进行试玩测试和改进,以确保给玩家带来高质量的游戏体验7. Create and maintain level art documentation and technical specifications, and troubleshoot technical issues and bugs related to level implementation 制作与维护关卡设计的文档与规范,解决相关技术问题与bug
Listing details
- Locations
Beijing, Beijing, China
- Posted by employer
- 2026-06-12T09:32:27.000Z
- Public code
- 6Vjd
- Last verified
- 2026-09-01
- Schedule
- Not specified
- Engagement
- Not specified
Source: keywords-careers
