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Playrix

Senior C++ Software Engineer (Gameplay)

  • <p> Remote or from one of the company’s offices. </p>
  • Remote
  • Engineering

About this role

To improve the quality of our products and take them to the next level, we're building an AI-first culture within our engineering teams. This means developing agentic workflows, implementing new tools, measuring gains in development speed, and paying special attention to the quality of the results. That's why we're looking for top-level engineers ready to support and develop these practices with us. That said, experience in C++ and/or game development is not at all necessary: we have an excellent adaptation system for a comfortable transition for beginners from Unity and from other industries.  In each project we have the following areas: * Feature: develop events and mini-games from scratch (ranging from various competitions to mini-games like Merge) * Technical: optimization, technical stability support, SDK (reducing loading speed, memory consumption, etc.) * Match-3 and meta: working with graphics and basic mechanics of the game (adding new functionality, refactoring and optimization) * Program game mechanics and logic * Design and review the architecture of features * Program UI and visual effects * Profile and optimize the game for memory and frame rate * Mentor junior specialists * Conduct code review * 4+ years of experience in developing commercial projects in C++ and/or Unity * Experience in developing projects released in production * Architecture design experience * An understanding of AI infrastructure and modern tools, and the ability to integrate them into the development process * Confident knowledge of modern C++ 14/17 standards, as well as STL * Experience in game development * Experience working with popular game engines (Unity, Unreal, Godot, Cocos2D, Defold, etc.) * Experience developing for mobile platforms (iOS, Android) * Experience working with computer graphics  HOW WE WORK WITH AI: * AI is an engineering standard on our team, not an option. We use it daily in development—from task decomposition and codebase navigation to writing and refactoring code, etc. * Our engineers are always responsible for their results. Any generated code goes through the same checks as manually written code: reviews, tests, quality gates, and validation in the context of the product. * AI empowers our engineers—it doesn't replace them. We expect that with the help of AI, engineers will be able to move through tasks faster, take on a larger volume of work, and solve complex problems more efficiently. * We share practices that work within the team: good AI use cases, successful approaches, repository rules, and agentic workflows become part of the shared engineering environment. * We continuously improve our approach. Tools change quickly, so we expect an interest in new AI capabilities and a readiness to suggest improvements if they genuinely increase development speed and quality.

Listing details

Locations

<p> Remote or from one of the company’s offices. </p>

Public code
5yQh
Last verified
2026-09-11
Schedule
Not specified
Engagement
Not specified
Apply at source ↗

Source: playrix-careers