About this role
Role Overview We’re looking for a Senior 3D Generalist Artist to work on a Simulation Game. You’ll work closely with a small, multidisciplinary team to build imaginative and replayable simulation games that serve a distinct genre audience and connect with players. Key Responsibilities 1 - Create Game-Ready Art You’ll mainly be working on modular environments, props, set dressing and character / creature work Success looks like: * Understanding our art ethos and working autonomously with high level direction * Grasping the project art style and adapting quickly * Understanding how to construct modular environments and working to a grid * Rapid output by focusing on getting the core elements right rather than superficial details 2 - Be a Force Multiplayer, Not Just an Asset Maker There’s more to it than just creating assets, it’s about being an invaluable team member. Success looks like: * Communicating and collaborating with the team. Nurturing the synergy between disciplines and problem solving the gaps in-between * Joining playtests and contributing to the game experience beyond art * Identifying risks and constraints early and redirecting effort when needed * Being pro-active and moving the project forward, even if you’re waiting for feedback or currently blocked, you know how to identify meaningful work to keep momentum 3 - Implement Assets in Engine You’re not just handing off art assets, you’re implementing them in-engine. Success looks like: * Importing, setting up and hooking up assets * Correctly handling setup for materials, prefabs, folders and naming etc * Fixing materials, collision and general art bugs in engine * Spotting inefficiencies and offering better solutions * Keeping assets and scenes well optimized without sacrificing the game’s vision * Senior experience level. Comfortable working autonomously with high level direction, championing your area of responsibility. * Broad artistic & technical skillset: Environments, props, characters / creatures. * Confident in Unreal Engine; asset implementation and fixing art bugs. * Happy to prioritize speed & efficiency. * Project first mindset: Our games look good but we’re not trying to win art awards or build stunning portfolio pieces. The experience is king. * General understanding of supporting optimization and performance for single player and online multiplayer titles (from an art POV). * Bonus skills: Rigging, VFX, UI, Tech Art skills, Concept Art Please Note: This is a full-time, remote-working position, open to anyone within the UK & Europe. Our benefits include a 2-week company summer break and a 2-week winter break to rest and recharge, in addition to your normal holiday allowance.
Listing details
- Locations
London, England, United Kingdom · London · England · GB
United Kingdom · GB
- Remote applicant location
- Not specified by employer
- Remote applicant location
- Not specified by employer
- Posted by employer
- 2026-10-29T00:00:00.000Z
- Last verified
- 2026-11-12
- Schedule
- Not specified
- Engagement
- Not specified
Source: mythwright-careers
