About this role
Character CreationContributing to the art vision for the CharactersProduce assets that align with the project’s artistic direction and technical requirements.Develop polished models, textures, shaders, and materials optimized for real-time game engines.Collaboration & ProductionWork closely with concept artists, designers, animators, and technical artists to translate concepts into final in-game assets.Collaborate with cross-functional teams throughout the production pipeline to ensure artistic consistency and quality.Participate in reviews, feedback sessions, and iterative development processes.Technical Art & OptimisationEnsure assets meet performance, memory, and platform-specific requirements across all gaming platforms.Apply strong understanding of optimisation techniques.Maintain consistency in quality while adhering to technical constraints and engine limitations.Innovation & Continuous ImprovementStay current with industry trends, emerging technologies, tools, and workflows.Contribute ideas and improvements to pipelines and production processes.Continuously push the visual quality and innovation of game art production.Mentorship & LeadershipProvide guidance, mentorship, and constructive feedback to junior and mid-level artists.Support collaboration across internal teams and external vendors to maintain consistent asset quality.Contribute positively to team culture and artistic growth within the department
Listing details
- Locations
Box Hill, VIC, au
- Posted by employer
- 2026-06-08T09:31:59.000Z
- Public code
- 3jOQ
- Last verified
- 2026-09-01
- Schedule
- Not specified
- Engagement
- Not specified
Source: keywords-careers
